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- Introduction and Opening Bids
-
- Introduction
- The "Hardware"
- The Game
- Entering Answers to Questions
- Choosing a Trump Suit
- The Goal of Bidding
- Relative Suit Rankings
- Scoring
- Bid To Communicate
- Evaluating Your Hand
- Distribution Points
- Opening 1 Of A Suit
- Opening Convenient Minors
- Opening A Suit with 16+ Points
- Notrump Openings
- Opening A Suit With 22+ Points
- Opening With 6-12 Points And A 6-Card Suit
- Opening Weak Hands With 7+ Card Suits
- Review Questions
- Wrap-Up
- //
-
- Introduction:
-
- Welcome to the CardShark Bridge Tutor. This is the first course in the
- series. From this point, you can work through this entire course by
- selecting Continue. When you move into a new lesson, the lesson name
- flashes at the top of this window.
-
- If text appears to be going off the bottom of this box, you can reduce the
- font size by clicking above the top left corner of this text box. To
- increase the font size, click above the top right corner.
-
- You can go back to a prior screen by selecting Go Back. However, if the
- prior screen was using a bridge hand from an earlier screen, the program will
- back up to the first screen that displays the hand/bidding.
-
- You can then click Continue to move to the desired screen. Lessons are rarely
- more than 4-5 screens long.
- //
-
- Bridge is a game that tests your powers of logic, your memory, and your
- ability to analyze situations and make deductions from what you hear and
- see.
-
- Bridge is a complex game that can take many years of study and experience to
- master. Playing the game socially requires far less study; however, books on
- bridge, even introductory ones, often mix intermediate and advanced topics in
- with discussions of beginning level topics.
-
- CardShark Bridge Tutor Level I is designed to teach the general concepts of
- the game and the essentials needed to play the game.
-
- After completing Level I, you should be able to perform acceptably in a
- friendly game. You may not always make the optimum bid or play, but even
- experts don't ALWAYS bid and play perfectly. If you try to learn too much at
- once, you probably will not remember any of it.
- //
-
- Level I is divided into two sections, Bidding and Playing. The sections are
- divided into courses, with each course being a separate disk file. The course
- you are looking at now covers the introduction to bidding. Each course is
- divided into lessons.
-
- Level I is shareware, which means that the copy you got from a BBS or disk
- vendor is for evaluation purposes only. To license the program for
- continued use, click the Register button.
-
- Higher levels cover bidding and playing systems which help you handle unusual
- situations and communicate even more precisely during bidding.
-
- Higher levels are NOT shareware and may only be ordered directly from
- the author. Click "Register" for ordering information.
- //
-
- We will assume that you are familiar with regular playing cards and the
- four suits, Clubs, Diamonds, Hearts, and Spades.
-
- To save space, abbreviations are used in some places for cards and suits.
- For example: TD = Ten of Diamonds, AS = Ace of Spades, 7C = 7 of Clubs, etc.
- You can use the same abbreviations when responding to questions.
-
- When asked a question, enter your responses in the box in the bottom left
- corner of this window and press Enter when done.
-
- To save time when setting up problem hands, cards of a value under 10 are
- often indicated with an x, since their exact values are usually not
- critical in arriving at the right bid. Example: Instead of "A K 9 8", we
- will say "A K x x".
- //
-
- There are frequent questions to reinforce what you have read.
-
- Many of the questions are about EXCEPTIONS to what you have just learned or
- about hands that LOOK LIKE what you have just learned, but are different.
-
- The point is to get you to think about what you have learned. If you can
- understand not only the criteria for a bid, but also why a hand does not meet
- that criteria, then you have a much deeper understanding of what you have
- learned.
-
- In this tutorial, genders are randomly mixed when referring to players for the
- sake of equality. There is no significance to a player being referred to as
- "he" or "she" (or both).
- //
-
- The "Hardware":
-
- Bridge is a four-player game - two pairs of partners with the partners
- sitting across the table from each other.
-
- In Bridge writings, the player positions are referred to as North-South for
- one team, East-West for the other.
-
- On the left side of this window you see 4 boxes in a diamond pattern with a
- larger box underneath. At times, the cards held by the different players
- will be displayed in these boxes and bidding shown in the large box.
-
- In Bridge writings, the suits are always displayed in this manner with
- Spades on top, followed by Hearts, Diamonds and Clubs.
- //
-
- In Bridge, a standard deck of cards is used, excluding Jokers. The 52 cards
- are shuffled, cut, and dealt clockwise, starting with the player on the
- dealer's left. The turn to deal also moves around the table clockwise.
-
- Two decks of cards are normally used and alternated for each deal in Bridge.
- While your partner deals one deck, you shuffle the other. The cards should
- have different designs or colors on their backs so that the decks to not
- become intermixed.
-
- When you are through shuffling, you place the deck on the corner of the table
- to your right. Then for the next hand, the opponent on your right will deal
- that deck while his partner shuffles the cards just played.
-
- Before dealing the cards, the dealer pushes the deck over to the opponent on
- his right for that opponent to cut.
- //
-
- When all the cards have been dealt, pick up your stack of cards and sort
- them into suits.
-
- Alternate the suits in the hand by color - black, red, black, red. If you put
- two suits of the same color side-by-side, it makes it harder to differentiate
- the two and leads to errors.
-
- Sort the cards within each suit with the highest (Ace) on the left and the
- lowest (the two or "deuce") on the right.
-
- Bidding starts with the dealer and keeps going clockwise around the table -
- possibly several times around - until three people in a row pass. In other
- words, if you deal and bid and your opponents and partner pass, you cannot bid
- again.
-
- If all four players pass, the deal is thrown in.
- //
-
- The Game:
-
- The game of Bridge is divided into two parts, each equally important:
- Bidding and Playing. First you bid the number of winning cards you think you
- and your partner can have, then you play and try to win at least that many.
-
- Although the Bidding comes first, in order to understand what you are bidding
- on, we'll briefly look at the mechanics of play.
-
- When play commences, one person leads a card of his choice from his hand.
- Everyone else must play a card of the same suit ("follow suit") if possible. If
- you cannot follow suit, you can play any other card from your hand that you
- wish.
-
- The play of a card by each of the four players is called a "trick". Since
- each hand has 13 cards, there are 13 tricks in a game. A trick is also
- referred to as a "round" of play.
- //
-
- Normally, the high card played wins ("takes") the trick. The exception is that
- if you cannot follow suit, you may win the trick by "trumping" it with a card
- from the suit determined by the bidding to be the trump suit. If more than one
- person trumps, the high trump card wins.
-
- Each team wants trump to be the suit in which they have the most cards
- (and preferably with the highest cards).
-
- Getting the right to name the trump suit is the purpose of bidding. The
- team that bids that they can make the most tricks if their suit is trump
- wins the bid and their suit becomes trump.
-
- (Throughout this tutorial, beginning on the next screen, you will be asked
- questions to reinforce learning. Read each screen carefully before continuing
- on to the questions.)
- //
-
- Entering Answers to Questions:
-
- If answers are not entered in the Answer box exactly as the program has it,
- you will be told the answer is wrong. If you know that you had it right, don't
- worry about it, just continue.
-
- When asked for a suit, just enter the first letter (eg: "S" or "s"). Enter "P"
- for Pass, Dbl for Double, Rdbl for Redouble.
-
- Enter more than one suit as follows: "S, H" or "D, C, NT".
- Enter bids with no spaces (eg: "1S" or "1s").
-
- Enter card values as one letter or number: "A", "T", "9". Enter ranges of
- points like "6-10", "10+", and "<10".
-
- Enter Yes or No with just the first letter: "Y" or "N".
- //
-
- Choosing a Trump Suit:
-
- [S]
- Q 6 2
- K J 8 6 3
- A 6
- A J T
-
- Q: In the deal shown, which suit do you think this player (South) would like
- to have as trump?
-
- A: H.
-
- In just looking at his own hand, South would want Hearts for trumps because
- that is his longest suit and it also has some high cards.
-
- For example, after two rounds of Diamonds have been played, South could use
- his small Hearts to trump Diamond tricks which East-West might otherwise
- win.
- //
-
- [N]
- T 8 7 5 4
- 2
- Q J 9 5
- K 8 7
-
- [S]
- Q 6 2
- K J 8 6 3
- A 6
- A J T
-
- [W]
- A J
- Q 9 7
- K T 3 2
- Q 5 3 2
-
- [E]
- K 9 3
- A T 5 4
- 8 7 4
- 9 6 4
-
- Q: Now, looking at the all four hands, which suit do you think North-South
- would like for trumps?
-
- A: S.
-
- North-South would like Spades to be trumps because that is their longest
- suit (combining both their hands). East-West own the Ace, King and Jack of
- Spades, but once three rounds of Spades have been played, North's little 5
- and 4 will win two tricks, since trumps beat any cards in any other suit.
-
- If some other suit is trump, it's doubtful that the spade 4 or 5 would win any
- tricks because after three rounds of Spades, somebody is sure to be
- trumping the rest of them.
- //
-
- Even though South has as many Hearts as North has Spades, you almost always
- want the longest COMBINED suit to be trumps.
-
- The more trumps your opponents have, the more chances they have to use them
- against you.
-
- You rarely want to pick a suit for trumps that has a combined total of less
- than 8 cards in it.
-
- If your side just has 7 cards, the opponents have 6, which greatly reduces
- your advantage in naming trumps.
-
- And of course if you just have 6 or fewer trumps, your opponents have more
- trumps than you do!
- //
-
- Q: Which suit do you think East-West would like to have as trumps?
-
- A: H. -- if a "suit" must be picked.
-
- If you picked Hearts because it has higher cards than the other three
- 7-card suits of the combined hands, you are right, but this was a trick
- question. There is another option for when a team doesn't have any one long
- suit: "notrump".
-
- In notrump ("NT"), the high card in the suit led always wins the trick
- because nobody can trump in.
-
- With hands like East-West, since you do not have a long suit yourself, you
- want to make sure that your opponents do not win tricks by trumping with
- their long suits, so given the choice, you would opt for notrump.
- //
-
- The Goal of Bidding:
-
- The goal of bidding is to make your team's best suit the trump suit or to play
- the deal in notrump if that is best for you. The team that gets to pick the
- trump suit is the one that bids the most tricks.
-
- [N]
- T 8 7 5 4
- 2
- Q J 9 5
- K 8 7
-
- [S]
- Q 6 2
- K J 8 6 3
- A 6
- A J T
-
- [W]
- A J
- Q 9 7
- K T 3 2
- Q 5 3 2
-
- [E]
- K 9 3
- A T 5 4
- 8 7 4
- 9 6 4
-
- In the deal shown, if Spades were trump, North-South should be able to win two
- Club tricks with the Ace and King, at least two Diamond tricks, probably a
- Heart trick, and a couple of Spades, for a total of at least seven tricks.
- Since there are 13 tricks total, N-S can win more tricks than E-W if Spades
- are trumps.
-
- If East-West win the bid in notrump, they could win three Spades, at least two
- Hearts, at least one Diamond, and possibly a Club, for a total of about seven
- tricks. So if notrump is bid, E-W can win more tricks than N-S.
- //
-
- Since there are 13 tricks (52 cards divided into 4 hands), presumably the team
- with the better hands will be able to take more tricks. At a minimum, they
- will have to take 7 tricks to the opponent's 6.
-
- Since you have to be able to take more than six tricks to beat your opponent
- in a given trump suit or notrump, bidding is simplified by assuming that you
- are bidding some number MORE than six tricks.
-
- For example, if N-S bid "1 Spade", that means they expect to take at least 1
- trick more than the 6 tricks assumed for any kind of bid, so they are really
- bidding that they will take 7 tricks if Spades are trump.
- //
-
- Q: How many tricks are there in a deal?
-
- A: 13.
-
- The 52 cards are dealt equally to the four hands, 13 each. Each player
- plays one card on each trick, so there are 13 tricks.
-
- Q: If you want to bid that your team can take a total of 9 tricks if Spades are
- trumps, what do you bid?
-
- A: 3S.
-
- Subtract 6 from the number of tricks you expect to take.
- //
-
- Relative Suit Rankings:
-
- For purposes of bidding, the suits have different ranks. From high to low,
- they are Spades, Hearts, Diamonds, and then Clubs.
-
- This means that if someone bids one Heart, you can still bid one Spade because
- FOR PURPOSES OF BIDDING, Spades are higher than Hearts. So if someone bids one
- Spade and you like Hearts, you have to bid TWO Hearts.
-
- For purposes of bidding, notrump outranks the suits; that is, you can bid
- "1NT" over "1S", and you have to bid 2 of any suit over 1NT.
-
- During play, the suit rankings have no effect on winning a trick.
-
- //
-
- Q: List the suits in bidding rank order from lowest to highest, including
- notrump. (Just enter the first letter of each suit. Use NT for notrump.)
-
- A: C, D, H, S, NT
-
- Q: If someone bids 1 Heart and you like Diamonds, what is the least you can
- bid?
-
- A: 2D.
-
- Diamonds rank lower than Hearts, so you have to bid higher.
- //
-
- Q: If someone bids 1 Club and you like Hearts, what do you bid?
-
- A: 1H.
-
- Hearts rank higher than Clubs, so you can still bid one.
-
- Q: If someone bids 1 Spade and you like notrump, what do you bid?
-
- A: 1NT.
-
- Notrump ranks higher than the suits.
- //
-
- Scoring:
-
- During play, if you take at least the number of tricks you bid, you get
- points. If you do not make your bid, you "go set" and your opponent makes
- points.
-
- If your opponents think you have overbid and are pretty sure of being able to
- keep you from making your bid (they can "set" you), they may "double". If you
- go set, the opponents get twice the usual points. If you make a doubled
- contract, you get twice the points plus "50 for the insult."
-
- If you are confident of making a doubled bid, you can "redouble". In this
- case, you (or your opponents) get 4 times the usual points.
-
- The concept of doubling to try to double your winnings is pretty common.
- Backgammon has the "doubling cube". Blackjack lets you "double down".
- //
-
- For purposes of scoring, if trumps are Clubs or Diamonds, each trick over 6
- that you take is worth 20 points.
-
- If trumps are Hearts or Spades, each trick over 6 that you take is worth 30
- points.
-
- In Notrump, the first trick over 6 is worth 40 points and the rest are worth
- 30 points each.
-
- Because Hearts and Spades are worth more, they are referred to as the "Major
- Suits" and Clubs and Diamonds are the "Minor Suits".
- //
-
- Q: N-S bid 3 Spades and took a total of 10 tricks. How many points do they get?
-
- A: 120.
- They get 30 points for each of the 4 tricks taken after the first 6.
-
- Q: 4 Diamonds were bid and made. How many points are scored?
-
- A: 80.
- Twenty points for each trick bid and made.
-
- Q: How many points are scored for making 3 Notrump?
-
- A: 100.
- Forty points for the 1st trick and 30 for each of the next two.
- //
-
- Q: Which two suits are known as the Majors? (Just enter the first letter of
- each suit.
-
- A: H, S
-
- Q: Sneak Review: If someone bids 1H and you like Diamonds, what do you have to
- bid?
-
- A: 2D.
-
- Diamonds rank lower than Hearts so you have to bid on the next level to out
- bid Hearts.
- //
-
- If that's all there were to the bidding and scoring, each team would always try
- to make the lowest bid with which to win the bid, just like in a real auction.
-
- However, in Bridge, the first team to get 100 points or more wins a game.
-
- Only the tricks that you BID count towards the game total of 100 points.
-
- On the following screens, the basics of scoring will be discussed.
-
- This may seem dull or even confusing, but the scoring situation is often
- critical to how you bid, so it is important to read through this section until
- you understand it.
- //
-
- [BMP:SCORE1.BMP]
- The picture on the left shows a Bridge score pad.
-
- N-S scores are on one side and E-W scores, on the other.
-
- Points won for tricks bid and made go below the horizontal line.
-
- Points made for "overtricks" and for setting opponents go above the line.
-
- Only points below the line count towards a game.
-
- Sometimes a 100+ point game can be bid and made in one deal. Other times, it
- can drag on a long time with teams going set or bidding only part-games.
- //
-
- Q: Where do points for tricks bid and made go?
-
- A: Below the line.
-
- Q: Where do points for extra tricks made go?
-
- A: Above the line.
-
- Q: How many points does it take below the line to make game?
-
- A: 100.
- //
-
- If you can bid and make 4 of a Major (Hearts or Spades, remember?), you will get
- 120 points (4 x 30), which is more than enough for Game.
-
- But if you only bid three, you only get 90 points "below the line" to count
- towards game; the points for any extra tricks you take go above the line.
-
- Notice that you have to bid FIVE of a Minor to make Game (5 x 20 = 100) and only
- THREE notrump (40 for the first trick, 30 each for the next two).
-
- This means you have to take 11 tricks (ie: you can only lose TWO tricks!) to
- make game in a Minor, only 10 tricks to make game in a Major, and only 9
- tricks in notrump.
- //
-
- Q: How much do you have to bid to make game in Spades?
-
- A: 4. (4 * 30 = 120. Game is 100.)
-
- Q: How much do you have to bid for game in Diamonds?
-
- A: 5. (5 * 20)
-
- Q: How much do you have to bid for game in Notrump?
-
- A: 3. (40 for the first, 30 for each of the next 2.)
-
- Q: How many TRICKS do you have to take to make game in Notrump?
-
- A: 9. The 3 bid plus the first 6 which are assumed in the bidding.
- //
-
- It is more difficult to make game in notrump than in a suit since you must have
- control of every suit in notrump, so it is fair and just that you should have to
- take fewer tricks in notrump to make game.
-
- But the Majors requiring one less trick to make game than a Minor suit is Just
- The Way It Is.
-
- There will be plenty of times when neither team has enough points to bid and
- make game and will thus only get a part-score (ie: "part of a game") below the
- line. This is referred to as a "leg".
-
- Q: You bid 3 Spades and made 4. How many points do you get below then line?
-
- A: 90. (30*3) You also get 30 above the line for the overtrick.
- [BMP:SCORE2.BMP]
- //
-
- After one team reaches or passes 100 below the line, another line is drawn below
- those scores.
-
- If the other team had a leg, it has been "cut off" and the chase to 100 starts
- over.
-
- If you have a leg, it is important to keep that in mind when bidding. If you
- have a 40 leg, for instance, once you get to 2 Spades in your bidding, you can
- stop, even if you are sure of being able to make 4 Spade.
-
- The goal is not to bid 4 Spades. The goal is to reach 100 points and 2 Spades
- at 30 points a trick added to the 40 leg is 100.
-
- The first team to win two games completes the "rubber". You can either stop
- playing or get a fresh score sheet and start another rubber. The team that
- completes the rubber gets a 700-point bonus if the other team did not win a
- game, or 500 points if the other team won a game.
- //
-
- Q: The opponents bid and made 2 Clubs. How many points do they get below the
- line?
-
- A: 40.
- [BMP:SCORE3.BMP]
-
- Q: You and your partner have enough high cards to take 10 tricks in Spades.
- With the score as shown, how many tricks do you need to bid for game?
-
- A: 1. 30 points for 1S plus the 90 you already have is more than 100.
- (You still get points for the extra tricks you take, but you do not need to
- bid them to make game.)
- [BMP:SCORE4.BMP]
-
- Q: You bid and make 3NT, giving you a second 100-point game and ending the
- rubber. How many points do you get for the rubber bonus?
-
- A: 700. You won two games before the opponents won one.
- [BMP:SCORE5.BMP]
- //
-
- If you frequently overbid and your opponents set you, they get points. It is
- possible to be the first to win two games, but lose the rubber on points,
- even after getting the rubber bonus.
-
- The winner is NOT the first to win two games, it is the team with the highest
- score after the rubber has been completed.
-
- If you have a poor hand, you simply say "Pass" rather than bid.
-
- When you bid 3 of something, you are saying that your partner and you can take
- 9 tricks. Sometimes your partner and you both have such weak hands that you
- could not take even 7 tricks combined, even if you got to name the trump. That
- means that you cannot even bid 1 of something and you just have to pass.
- //
-
- As we said, the first team to win two games wins the rubber. After a team wins
- one game, they are said to be "vulnerable". Both teams can be vulnerable or
- non-vulnerable.
-
- If your side is "vulnerable", you lose substantially more points when you go
- set. For this reason, a team that is vulnerable has to be much more cautious
- in its bidding if the other team is not vulnerable (has not won a game).
-
- For example, it may be worthwhile for a non-vulnerable team to purposely
- overbid to keep a vulnerable team from making game and getting the rubber
- bonus. This is called "sacrificing", but if you sacrifice too often or at too
- high a level, it can cost you more in penalty points than you would have lost
- by letting the opponents get the rubber bonus.
- //
-
- [BMP:DONE]
- Q: How many points do you have to make for game?
-
- A: 100.
-
- Q: How much do you have to bid in Diamonds for game?
-
- A: 5. (5 x 20 points)
-
- Q: How much do you have to bid in Notrump for game?
-
- A: 3. (40 x 1 plus 30 x 2)
-
- Q: How many tricks do you have to take in Spades for game?
-
- A: 10. The first six (known as the "book") for which you get no points, and
- the next four tricks at 30 points per trick.
- //
-
- Q: If you have a "60 leg", how many Notrump do you have to bid for game?
-
- A: 1.
-
- The first trick (over the book) in Notrump is worth 40. Added to your 60
- leg, that is 100 points, which is game.
-
- Always keep an eye on the score sheet when bidding.
-
- There is no point in bidding 5 Diamonds for game if you already have an 80 leg
- and 1 Diamond would do.
- //
-
- [Erase]
- Q: How many games does one side have to make to end the rubber?
-
- A: 2.
-
- Q: If N-S have made 1 game and E-W none, which side is "vulnerable"?
-
- A: N-S.
-
- Q: Can both sides be vulnerable?
-
- A: Yes.
-
- A rubber ends when one side wins two games. It is possible for boths sides to
- win one game before one side wins the second one.
- //
-
- Bid To Communicate:
-
- [N]
- T 8 7 5 4
- 2
- Q J 9 5
- K 8 7
-
- [S]
- Q 6 2
- K J 8 6 3
- A 6
- A J T
-
- [W]
- A J
- Q 9 7
- K T 3 2
- Q 5 3 2
-
- [E]
- K 9 3
- A T 5 4
- 8 7 4
- 9 6 4
-
- Knowing how many tricks you and your partner can take and knowing which suit
- is best when your hands are taken together requires communication between you
- and your partner during the bidding.
-
- You have seen in the hand shown on the left that if South had to pick a trump
- suit without knowing anything about what his partner has, he would have picked
- Hearts while if you look at both hands, Spades is the best suit because of the
- 8-card fit.
-
- However, since you cannot see each other's cards, you have to use the bidding
- process to give each other information about what your hands are like.
-
- When you bid 1 Spade, you are not just saying "I think we can take 7 tricks
- if Spades are trumps." You are saying that you have a certain range of
- points and a certain minimum number of Spades.
-
- //
-
- [+]
- [Bid]
- 1H
-
- To make the best bid, your partner may need to know more precisely how many
- points and trump cards you have.
-
- Bidding is not over until three people in a row have passed. That means
- that you and your partner can keep bidding even if your opponents have
- passed, so there is plenty of opportunity to describe your hand to your
- partner. (Of course, your opponents are listening too.)
-
- Let's walk through a the bidding of a deal, just basing bids on common sense
- evaluation of the hands.
-
- South dealt this hand and so he gets to bid first. This is easy. He has a
- pretty good number of high cards and a 5-card Heart suit, so he could open the
- bidding at 1 Heart.
- //
-
- [+]
- [Bid+W]
- Pass
-
- West is next to bid.
-
- He also has some decent high cards, but he doesn't have a good suit to bid.
-
- If he had a good enough hand, he could bid 1NT.
-
- How good is "good enough"? We'll look at that later, but for right now, West
- will pass.
- //
-
- [+]
- Now it's North's turn.
-
- She doesn't have many high cards, but there's a problem: she only has one card
- in the suit her partner bid, Hearts.
-
- A 5-1 fit in a trump suit is awful, since that would mean that your opponents
- have more of that suit than you do!
-
- North has 5 Spades, but her hand is too weak to bid above the 1 level.
-
- North can only bid 1S if Spades is a higher ranking suit than Hearts.
- //
-
- [+]
- Q: Which suit ranks higher in bidding, Spades or Hearts?
-
- A: S.
-
- [Bid+N]
- 1S
-
- This means that North can still bid 1S.
-
- If South had opened 1S and North's Hearts and Spades holdings were reversed,
- she would have to bid on the two level to bid Hearts over Spades, and her hand
- is too weak to go to the two level.
-
- But since South opened a Heart and North has Spades, North can safely bid
- 1S.
- //
-
- [+]
- [Bid+E]
- Pass
-
- East also has only a couple of high cards, plus his partner has passed, so
- she knows that the two of their hands combined probably do not have enough
- high cards to take part in the bidding, particularly at the two level. So
- East will pass also.
- //
-
- [+]
- [Bid+S]
- 1NT
-
- Now it's South's turn to bid again. His choices are 1NT or 2 of a suit. Let's
- check out South's suits first:
-
- His opening Heart bid promised 5+ Hearts. If he bids Hearts again, it will
- promise 6+ Hearts, so he cannot rebid Hearts.
-
- He only has 3 Spades, and partner only promises 4 by bidding them on the 1
- level. Since it generally takes at least 8 cards to make a good trump suit,
- South does not want to raise his partner's Spade bid.
-
- His Minor suits are also short, so he doesn't want to bid them either.
-
- Fortunately, since he has high cards in the two Minor suits and he and his
- partner have bid both of the Majors, South can safely bid 1 NoTrump.
- //
-
- [+]
- [Bid+W]
- Pass
- Pass
- Pass
-
- West could jump back in the bidding if he so desired, but his hand hasn't
- improved from staring at it, so he passes again.
-
- Now North has a problem. She would rather be in a suit contract, because
- with a single Heart, she should be able to trump some Hearts.
-
- However, her hand is so weak (no Aces and only 1 King) that she really cannot
- afford to bid any higher. So she will pass too.
-
- East still cannot bid, so she passes. That is three passes in a row
- following South's 1NT bid, so South wins the bid and now must try to win 7
- tricks in Notrump.
- //
-
- Evaluating Your Hand:
-
- In the previous analysis, we talked about having a "good number of high
- cards" or "not very many high cards", but how do you know how many is a good
- number and how few is not very many?
-
- Well, over 50 years ago, a famous bridge expert by the name of Charles
- Goren devised a system of evaluating hands. In that system, an Ace is worth
- 4 points; a King, 3; Queen, 2; and Jack, 1. This is a total of 10 High Card
- Points ("HCP") in each suit, or 40 in the four suits combined.
-
- If you count the points in your hand using these values and the total is more
- than 10, then you have more than your share of high cards and usually should
- bid.
-
- (There is also something called "distributional points" which will be
- discussed later.)
- //
-
- [Erase]
- In GENERAL, it takes about 26 combined points (your points and partner's)
- to make game in a Major or in Notrump and 29 to make game in a Minor.
-
- Q: How many points is an Ace worth?
-
- A: 4.
-
- Q: How many points is a Queen worth?
-
- A: 2.
-
- [N]
- T 8 7 5 4
- 2
- Q J 9 5
- K 8 7
-
- [S]
- Q 6 2
- K J 8 6 3
- A 6
- A J T
-
- [W]
- A J
- Q 9 7
- K T 3 2
- Q 5 3 2
-
- [E]
- K 9 3
- A T 5 4
- 8 7 4
- 9 6 4
-
- Q: In the hand shown, what are the total High Card Points ("HCP") for
- South?
-
- A: 15. Q=2, K=3, J=1, A=4, A=4, J=1
-
- Q: Should South open the bidding?
-
- A: Yes.
- //
-
- [+]
- Q: How many points does West have?
-
- A: 12. A=4, J=1, Q=2, K=3, Q=2
-
- Q: How many points does North have?
-
- A: 6. Q=2, J=1, K=3
-
- Q: How many points does it generally take to make game in a Major?
-
- A: 26.
- //
-
- [+]
- Q: How many points do North and South have combined?
-
- A: 21.
-
- Without some unusual feature, such as a long running suit, 21 points is not
- enough to make game.
-
- Out of the 40 total HCP in the deck, N-S have 21.
-
- This means that E-W have 19, so the HCP's are pretty evenly split between the
- teams.
-
- In cases like this, either side could end up taking the bid.
- //
-
- [+]
- The bidding can go around the table several times.
-
- Most of the time your first bid is not your last and is not the final
- contract.
-
- So in Bridge, when you open 1 Heart, you are not, at this point, trying to win
- the bid in Hearts.
-
- You are describing your hand to your partner so that your partner can add what
- she knows about your hand to what she can see in her hand and make an
- intelligent bid.
-
- For example, when South bids 1H, North knows that South has at least 5 Hearts
- (most partnerships agree not to open 1 of a Major without at least 5 cards in
- the suit) and at least 12 total points, normally.
- //
-
- [+]
- [Bid]
- 1H
- Pass
- 1S
- Pass
- 1NT
- Pass
- Pass
- Pass
-
- When North bids one Spade, South knows that North has at least four Spades (you
- are no longer "opening" the suit. You are naming a new suit while responding
- to partner's opening bid, which you can do with as few as four).
-
- South also knows that North has at least 6 points, because otherwise North
- would have passed, but North could have a lot more than 6 points, South
- cannot tell yet, but does not want to pass while the possibility of bidding
- game still exists. So South bids 1NT, as discussed before.
-
- Now North knows that South does not have four Spades. Since partners are always
- looking for at least an 8-card "fit" (eg: 4 in one hand, 4 in the other, or 5-3,
- 6-2, etc), North knows that South would have bid 2 Spades rather than 1NT once
- South was aware of a 4-4 fit in Spades. Since he did not, he must not have 4
- Spades.
- //
-
- [+]
- However, North's original 1S response only promised four Spades, and North has
- five.
-
- If South has 3 Spades, N-S could still have a 5-3 fit, so North could rebid
- the Spades at the 2 level.
-
- As we discussed before, North knows that N-S could have less than 20 points,
- since South could have opened with as few as 10 or 11 HCP and North only has
- 6.
-
- So North is justified in passing at this point.
- //
-
- Distribution Points:
-
- We mentioned before that North would like to be in a suit contract because she
- only has 1 Heart and could probably trump Hearts. In valuing your hand, you can
- assign a value to such distribution strong points.
-
- A "void" (no cards in a suit) is worth 3 points, a "singleton" (1 in a suit) is
- worth 2, and a "doubleton" (2) is worth 1 point.
-
- This is a good time to point out that assigning values to high cards and
- distributional features is not an exact science.
-
- Most of the time, counting points can lead you to the best contract, but you
- must always be alert to what other people's bids mean in relation to your
- hand.
- //
-
- [Erase]
- [Bid]
- 1H
- Pass
- 1S
- Pass
- 1NT
- Pass
- 2H
-
- For example, if you have one Spade, the King, you could count 3 points for the
- King and 2 points for the doubleton, for a total of 5 points.
-
- But if the opponent on your left opens 1 Spade, there is a good chance that he
- has the Ace of Spades, making the your lone King worthless.
-
- In contrast, if E-W keep passing and the bidding between N-S goes as shown on
- the left, then your lone King of Spades is probably worth its full value
- because your partner probably has some high cards in Spades to go with it.
- //
-
- [Erase]
- [S]
- T 6
- K 3 2
- A K Q 9 5 4
- 9 7
-
- Q: How many High Card Points does South have?
-
- A: 12. KH=3, AD=4, KD=3, QD=2
-
- Q: How many distributional points does the hand have?
-
- A: 2. Two doubletons.
-
- Q: If South were dealer, what, if anything, would you bid.
-
- A: 1D.
-
- With 14 total points and an excellent 6-card suit, you must bid.
- //
-
- Opening 1 Of A Suit:
-
- Q: Review: What is the minimum number of Spades your partner must have to open
- 1 Spade?
-
- A: 5.
-
- Most people play that you have to have 5 of a Major to open it. A small
- percentage of people will open 4 of a Major, so be sure to ask both your
- partner before play begins. You can ask your opponents during play.
-
- In fact, in Bridge, it is against the rules to make a bid that has a secret
- meaning that your partner understands and your opponents do not. So it is
- quite proper to ask a bidder's partner (NEVER ASK THE BIDDER) how he
- interprets his partner's bid.
-
- YOU cannot, however, ask YOUR partner what a bid means. You should get your
- bidding options straight with your partner BEFORE the game begins.
-
- //
-
- [Erase]
- [Bid]
- 1H
- Pass
- 1NT
- Pass
- 2S
- Pass
- 3H
-
- [N]
- x
- Q T
- K x x x x x
- T x x x
-
- [S]
- A Q J x x
- K Q x x x x
- J
- x
-
- If you have 5 Spades and 6 Hearts, you should open with 1 Spade even though
- you have more Hearts (unless you have a very strong hand).
-
- The reason lies not with this turn at bidding, but what you will bid the next
- time.
-
- The bidding at left shows that if you bid the lower of two suits first, you
- force your partner to the 3 level to choose between them.
-
- With only 5 HCP, North is too weak to bid her own suits above the 1 level. Her
- first 1NT bid denies Spades.
-
- South's response of 2S tells her that South has a two-suited hand and that
- North is required to choose between Spades and Hearts, which she does, even
- though she hates being forced to bid at the 3 level.
- //
-
- [+]
- [Bid]
- 1S
- Pass
- 1NT
- Pass
- 2H
- Pass
- Pass
-
- Now look what happens when South bids the higher ranked suit first and then
- the lower suit on the 2 level:
-
- If partner prefers Hearts, she can just pass now, as shown on the left.
-
- If North's Hearts and Spades were reversed, instead of Passing 2H, she would
- have bid 2S.
-
- Either way, the contract remains on the 2 level.
- //
-
- [Erase]
- [S]
- 9 4
- Q J T 7 3
- 8 7 2
- A K T
-
- Q: How many total points in this hand?
-
- A: 11. QH=2, JH=1, AC=4, KC=3, doubleton=1
-
- Q: If you were dealer, what if anything would you bid with this hand?
-
- A: 1H.
-
- You have a 5-card suit and 11 points. This is a minimum opening bid, but if
- you do not open such hands, you will lose out on a lot of part scores and even
- games.
-
- This hand and the opening bid of 1H is from an actual deal played by experts.
- Of course, experts have the playing skills to back up such bids.
-
- If you open 11-points hands and find that you are getting set a lot, you and
- your partner should agree not to open marginal hands.
- //
-
- Opening Convenient Minors:
-
- [S]
- A T 8 3
- K J 6 5
- A 9 2
- Q T
-
- Sometimes you may have a hand like the one shown. You will not have a 5-card
- Major, but you do not have a good Minor suit to bid either, nor is your hand
- strong enough to bid notrump.
-
- You have 14 HCP plus a doubleton point, so you MUST open something. In this
- case, you must bid your longest Minor, Diamonds.
-
- You have absolutely no desire for Diamonds to be trump, unless your partner has
- a ton of them, so all you are saying with a 1D or 1C bid is "I have opening
- strength and I may or may not have a Diamond suit."
-
- What you are really hoping with this particular hand is that partner can bid 1
- Heart or 1 Spade, which you will happily raise.
- //
-
- [Bid]
- 1S
- Pass
- 2H
- Pass
- 3D
- Pass
- 3H
- Pass
- 4D
- Pass
- 5D
-
- [N]
- 9
- K Q T 9 8 3
- Q 3 2
- A Q 5
-
- [S]
- A Q T 5 2
- -
- K J 9 8 7 6
- K 7
-
- Let's stress again that it is substantially easier to make game in 4 of
- a Major than 5 of a Minor, so preference should always be given to the
- Majors or to notrump if you have a choice.
-
- With South's hand, even though you have 6 Diamonds and only 5 Spades, you
- should open the bidding (you have 17 total points) with 1S, not 1D.
-
- If your partner bids Hearts (which you should expect with this holding), you
- can bid Diamonds on your next turn to show that suit.
-
- If North holds the cards shown, bidding could go as shown on the left.
-
- As you can see, the contract ends up in 5 Diamonds. You should show a
- preference for the Majors, but don't be afraid to bid game in a Minor if that
- is what your hands are best suited for.
-
- //
-
- Opening A Suit with 16+ Points:
-
- [S]
- A K x x x x
- A Q J x x
- x
- x
-
- Q: How many total points does South have?
-
- A: 18.
-
- When you have a hand with more than the normal 11-15 point range for opening 1
- of a suit, you can still open 1, but you bid the lower suit first.
-
- In the lesson "Opening 1 of a Suit", we said that you should bid the higher of
- two suits first to allow partner to pick one of the two suits at a lower
- level.
-
- So bidding the lower suit first is bidding them in reverse of the normal order
- and is referred to as bidding a "reverse".
-
- Since your hand is so strong, you don't mind forcing your partner to bid on
- the three level if necessary. But more importantly, bidding a reverse is a way
- of telling partner you have a strong hand.
-
- //
-
- [S]
- A Q J x x
- K x x x
- A K x
- x
-
- Q: What do you bid with South's cards?
-
- A: 1S.
-
- You would like to bid a reverse to show your 19 total points by bidding Hearts
- before Spades, but you cannot open a 4-card Major.
-
- You can always make an exception to the "5-card Major" rule if your 4 cards
- are something like AKQT, but not with the poor holding shown.
- //
-
- [S]
- T x
- A Q x x x
- -
- A K x x x x
-
- Q: What do you open with the hand shown?
-
- A: 1H.
-
- Bid your 5-card Major first. Even with a very strong hand, we bid the 5-card
- Major first.
-
- If partner responds with 1S or 1NT, we would jump in Clubs to the 3 level to
- show a strong 2-suited hand.
-
- If partner responds with 2D over 1H, we would jump to 4 Clubs. Your partner
- obviously does not have even 4 Spades (or she would have bid 1S over 1H), so
- Spades are out. You can't stand Diamonds, so you are going to force partner to
- bid game in either Clubs or Hearts.
- //
-
- Notrump Openings:
-
- One requirement for opening with 1 NoTrump is a "stopper" in every suit.
-
- The opponent to the left of declarer leads on the first trick. If N-S do not
- have a "stopper" in every suit, E-W could rip off a bunch of tricks in one
- suit before N-S ever win a trick.
-
- An Ace is always a stopper. "K x" is a stopper if the opponent on your left
- is leading because you are the last to play.
-
- If either opponent plays the Ace, you simply play low and then your King is
- high.
-
- If the opponents do not play an Ace, then your King can win the trick.
- //
-
- If the opponent on your right leads low, your King may not be a stopper.
-
- If you play the King, the opponent on your left may be able to take it
- with the Ace.
-
- Likewise, a Queen and two small cards or a Jack and three small cards may or
- may not be stoppers.
-
- However, when deciding whether or not to bid NT, you can consider those
- holdings to be potential stoppers.
-
- If your partner likes NT too, she may have help in some of the suits you are
- weak in, so it is all right to open 1NT with just potential stoppers in some
- suits.
- //
-
- Another requirement for bidding 1NT is a specific range of points.
-
- Most people play that a 1NT bid shows 16-18 points, but some partnerships open
- "weak notrumps".
-
- If playing with a new partner, check this before the game starts. If playing
- new opponents, you can ask the opener's partner during the bidding.
-
- Only High Card Points are counted when bidding NT. Distributional points are
- ignored, since you obviously cannot win tricks by trumping in your short
- suits.
-
- However, if you have a long running suit (eg: AKQJxx) or a lot of Tens and
- Nines, you can consider them later in the auction when deciding whether or not
- to push on to game or slam after partner responds.
- //
-
- The last requirement for opening 1NT is a balanced hand (no singletons, no
- voids, no 5-card Majors). Distribution like 4-3-3-3 or 4-4-3-2 qualifies.
-
- With 5-3-3-2 distribution and 16-18 points, you would NOT open 1NT. You would
- open with your 5-card Spade suit instead. (Some people play that you DO open 1
- NT with a 5-card Major if your hand otherwise qualifies. Check with your
- partner first.)
-
- With 2-3-3-5, most people would open 1NT rather than 1C because to bid game in
- NT, you only have to take 9 tricks versus 11 tricks in Clubs. For this reason,
- some people would even open 1NT with 2-2-4-5 distribution with solid stoppers
- in the Majors, although other people will not open 1NT with two doubletons.
- //
-
- [Erase]
- [S]
- A K x x
- A x x
- K Q x
- K x x x
-
- Q: What do you open with the cards shown?
-
- A: 1D.
-
- This hand has 19 HCP. You only open 1NT with 16-18 points. Since you do not
- have a 5-card Major, you bid your longest/strongest Minor.
-
- [Pause]
- [S]
- Q x x x
- K x x
- A J x
- A K x
-
- Q: What do you open with South's cards?
-
- A: 1NT. This is a classic 1NT holding.
-
- [Pause]
- [S]
- x x
- A x x
- K Q x
- A K Q x x
-
- Q: What do you open with this hand?
-
- A: 1C.
-
- You have neither a stopper nor length in Spades. If you changed the King of
- Clubs to the king of Spades, you could bid 1NT.
-
- //
-
- [S]
- Q x x x
- K x
- A J x x
- K Q x
-
- Q: What do you open?
-
- A: 1D.
-
- You only have 15 HCP. You cannot count the doubleton point when bidding NT.
- //
-
- [Erase]
- Bidding Stronger Notrump Hands -
-
- If you have 22-24 points, a balanced hand, and a stopper in every suit,
- open 2NT, or with 25-27 points, open 3NT.
-
- Note that you bid 1NT with 16-18 and 2NT with 22-24 - there is a gap between
- the points required for 1NT and 2NT.
-
- If you have between 19-21, inclusive, you open 1 of a suit and show your
- strength later in the bidding.
- //
-
- Opening A Suit With 22+ Points:
-
- We have talked about game being 100+ points made by bidding and making a total
- 9 tricks at Notrump, 10 tricks in a Major, or 11 tricks in a Minor.
-
- But if you can bid and make 12 or 13 tricks in any suit or in notrump, you
- have made a "slam".
-
- Bidding to take 12 tricks (in other words, bidding 6 of something) is called a
- "small slam" and 13 tricks, a "grand slam".
-
- Bidding slams usually requires a certain number of combined partnership points
- - around 33 for a small slam and 37 for a grand slam.
-
- However, when bidding slams, adding up your points is rarely enough.
- //
-
- [S]
- A Q J 7 6 5 4
- A
- K Q J 2
- 8
-
- When you have a very strong, distributional hand (one with singletons or
- voids), forget counting points.
-
- Instead, count your losing cards, under the assumption that your partner has
- no help for you other than a couple of small trumps.
-
- In the hand shown, you have two losers in Diamonds (you will probably have to
- play the King to force the Ace, then your 2 will eventually lose to a higher
- card), a loser in Clubs, and a possible loser in Spades.
-
- With only 4 losers, you are only 1 trick away from being able to make game
- without any help from partner. If partner has as little as the Ten of
- Diamonds, you can make game.
- //
-
- [+]
- If you open 1S, partner may pass with less than 6 points and you may miss
- game. If you open 4S to make sure you don't miss game, partner may pass even
- with enough points for you to have made slam.
-
- So a special bidding system has been devised for such strong hands. The system
- starts with opener bidding 2 Clubs. Partner realizes that this bid does not
- mean that you like Clubs, but that you have a hand strong enough to make game
- in some suit (not notrump).
-
- Some partnerships bid "strong twos", meaning that instead of 2 Clubs, they
- will bid 2 of their best suit - 2 Spades, in this example.
-
- Bidding 2 Clubs to show a strong hand is called bidding "weak twos" because
- 2D, 2H, and 2S are used to show weak, distributional hands in those suits.
- //
-
- Opening With 6-12 Points And A 6-Card Suit:
-
- [S]
- A Q x x x x
- Q x
- x x x
- x x
-
- In the previous lesson, we mentioned that with very strong hands, you open 2C
- no matter what your best suit is and save 2D, 2H and 2S for weak hands with
- good suits.
-
- The purpose of opening a weak two is to accurately describe your hand to
- partner and at the same time to deprive your opponents of bidding space.
-
- If South opens 2S with the cards shown, the opponents will have to start
- bidding their suits at the 3 level, which can be risky.
-
- Meanwhile, you have very accurately described your hand to your partner: a
- 6-card suit with 2 of the top 3 cards or 3 of the top 5 cards, and 6-12 HCP.
- //
-
- [S]
- Q J x x x x
- A x x
- x x
- x x
-
- Q: What do you bid with South's cards?
-
- A: P. You do not have 2 of the top 3, nor 3 of the top 5 Spades.
-
- [Pause]
- [S]
- K Q x x x x
- Q x x x
- x
- x x
-
- Q: What do you bid with these cards?
-
- A: P. Don't open a weak 2 if you have a four-card Major. You may miss game
- if partner also has 4+ cards in the same suit and a good hand. If partner has
- already passed, go ahead and open 2S.
-
- [Pause]
- [S]
- Q x x
- K Q x x x x x
- x
- x x
-
- Q: What do you bid with South's cards?
-
- A: P. (Or see the section on preemptive bids.) You have a 7-card, not a
- 6-card suit.
- //
-
- [S]
- Q x x
- x x
- x x
- K Q x x x x
-
- Q: Now what do you bid?
-
- A: P.
-
- You cannot open 2C because that shows a very strong hand. You can only bid
- weak twos in Spades, Hearts, or Diamonds.
-
- [Pause]
- [S]
- Q J T
- K Q x x x x
- x x
- x x
-
- Q: Now what do you bid?
-
- A: 2H. This is a classic weak two holding.
- //
-
- Opening Weak Hands With 7+ Card Suits:
-
- If you have a weak hand with a very long suit, you may be able to steal a bid
- that rightfully belongs to the opponents by bidding your suit on a high level
- (3 or higher) instead of passing or bidding 1 (which you should be too weak to
- do anyway).
-
- This is known as "preempting". You do not expect to make the bid, you are
- trying to keep the opponents from making game by depriving them of a lot of
- bidding space.
-
- If you are not vulnerable (see "Scoring"), you can afford to go down 3 tricks
- doubled. If you are vulnerable, you can only afford to go down 2 tricks
- doubled.
-
- This assumes that your opponents could make game. If you preempt and go down
- when the opponents could NOT have made game anyway, that is derisively
- referred to as a "phantom sacrifice".
- //
-
- To make a preempt, you should have at least 7 cards in your suit and no
- defensive values (A or KQ) in other suits.
-
- [S]
- K Q J T xxxx
- x x
- x x
- x
-
- Q: Your side is vulnerable. What do you bid? (Hint: Count your trump tricks.)
-
- A: 3S.
-
- You should win 7 of your 8 Spades. There are only 5 Spades not in your hand.
- Normally they will be divided evenly among your two opponents and your
- partner, which means that two hands will normally have 2 each and one hand
- will have 1.
-
- Even if they are divided abnormally and one hand had 4 of the 5, you can force
- out the Ace with your king and draw the rest of the trumps with the Q, J, Ten.
- //
-
- [+]
- Then the rest of your trumps are winners, meaning you win 7 of your 8 trump
- tricks.
-
- If you bid 3 Spades, you are contracting to win 9 tricks (3 bid plus the
- 6-book).
-
- If you take 7 tricks, you only go down 2, even if partner cannot take a single
- trick.
-
- That is a good sacrifice even when doubled and vulnerable if your opponents
- had a sure game.
- //
-
- [+]
- Q: Your side is not vulnerable. What do you bid with the same cards?
-
- A: 4S.
-
- You can afford to sacrifice one more when not vulnerable.
-
- [Pause]
- [S]
- K Q J x x x x
- A x x
- x x
- x
-
- Q: You are not vulnerable. What do you bid with this hand?
-
- A: 1S.
-
- You have 10 HCP and 3 distribution points. This is strong enough to open on
- the one level.
- //
-
- [S]
- K Q xxx xxx
- Q x
- x x x
- -
-
- Q: Your side is vulnerable. What do you bid?
-
- A: P.
-
- You have at least 1 Spade loser, 2 in Hearts, and 3 in Diamonds. That is down
- at least 3 if you preempt at the 3 level.
- //
-
- [Erase]
- [Bid]
- 3C
- Pass
- ???
-
- [N]
- A K J x x
- A K T x x
- K x
- x
-
- [S]
- -
- x x x x
- Q x
- K Q x x x x x
-
- If you bid before your partner, you should be wary of preempting your partner
- out of a game, particularly if you have a 4-card Major.
-
- Once South opens with a preempt of 3C, it is virtually impossible for N-S to
- find their game in Hearts.
-
- If South had two Spades and two less Hearts, this would have been a good hand
- for preempting since it less likely that partner has a fit.
- //
-
- Review Questions:
-
- [Erase]
- Q: What are the Major Suits? (eg: D, C or H, D or S, H)
-
- A: S, H
-
- Q: In a Diamond or Club contract, how many points is each trick bid and made
- worth?
-
- A: 20.
-
- Q: You bid 4 Diamonds and make 11 tricks. How many points do you get below the
- line?
-
- A: 80. (4 * 20)
-
- Q: And how many below the line?
-
- A: 20. You made one overtrick.
- //
-
- Q: You bid and made 2NT. How many points do you get below the line?
-
- A: 70. (40 for the first trick, 30 for the second)
-
- Q: You bid 7NT and made 3. How many points do you get?
-
- A: 0. If you go set, you do not get any points. Your opponents get points for
- setting you.
-
- Q: You bid and make 3NT, with your opponents taking 4 tricks. How many points
- do they get for their 4 tricks?
-
- A: 0. The defense only scores if they set the bidder.
- //
-
- [Erase]
- [S]
- A Q x x
- K x x x
- K Q x
- A x
-
- Q: How many points does South have?
-
- A: 19. (18 HCP and 1 for the doubleton.)
-
- Q: What is the point range required for opening 1 NT?
-
- A: 16-18.
-
- Q: What should South open with this hand?
-
- A: 1NT. South has 18 HCP points, a stopper in every suit, and no singletons or
- voids.
- //
-
- [S]
- A x x x
- K x x x
- K Q x
- J x
-
- Q: How many total points does South have?
-
- A: 14. - 13 HCP plus 1 for the doubleton.
-
- Q: What should South bid?
-
- A: 1D. South MUST bid with 14 points and cannot bid a Major of less than
- 5 cards, so he opens a "convenient Minor".
-
- Q: If South also had the Ace of Hearts instead of a little Heart, could he
- open this hand with 1NT?
-
- A: No. "J x" in Clubs does not represent even a potential stopper.
- //
-
- [+]
- Q: If South had the Ace of Clubs instead of the Jack, could he open this hand
- 1NT?
-
- A: Yes. South would have 16 HCP and a balanced hand (only one doubleton).
- //
-
- [S]
- Q J x x x
- A K x x x
- x x
- x
-
- Q: How many total points does South have?
-
- A: 13. Ten HCP, 1 for the doubleton, 2 for the singleton.
-
- Q: What should South bid?
-
- A: 1S. With less than 16 HCP, open the higher suit first. Then bid
- the lower suit at your next turn.
- //
-
- [S]
- A K x x x x
- K Q x x x
- A x
- -
-
- Q: How many distributional points does South have?
-
- A: 4. Three for the void and one for the doubleton.
-
- Q: What should South bid?
-
- A: 1H. With 16 HCP and 4 distributional points, South is strong enough to bid
- a "reverse" by bidding the lower suit first.
-
- When a hand is this strong (20+ points), you should count the losers to see if
- you should make a forcing 2C bid.
-
- In a contract of 4S, South could have a couple of Spade losers, a couple of
- Heart losers, and a Diamond loser. That's at least 5 losers and you can only
- afford to lose 3 when bidding game, so this hand is not quite strong enough
- to make a forcing opening bid.
- //
-
- [S]
- A K Q J x x
- K Q x x x
- A x
- -
-
- Q: How many points does South have?
-
- A: 23. He has 19 HCP plus 4 for distribution.
-
- Q: How many probable losers does South have?
-
- A: 4.
-
- South has no Spade losers (if the 7 out are divided no worse than 4-0-3,
- South's AKQJ will pull in all the Spades), maybe three Heart losers (if the 8
- other Hearts are divided no worse than 4-0-4), and 1 Diamond loser.
-
- Q: What should South Bid?
-
- A: 2C. South is close enough to game to make a "strong, artificial, forcing"
- bid of 2 Clubs.
- //
-
- [S]
- A K x x
- A Q J
- A x x
- K x x
-
- Q: What should South bid with this holding?
-
- A: 1D.
-
- With 21 HCP, South is 1 point shy of the 22-24 required to open 2NT and is too
- strong to open 1NT.
-
- Without a 5-card Major, South must bid his best Minor suit.
- //
-
- [S]
- x x
- A Q x x x x
- K x x x
- x
-
- Q: What should South bid?
-
- A: 2H. The requirements are 6-12 points, a 6-card suit with 2 of the top 3 or
- 3 of the top 5 cards, and no other 4-card Major.
-
- [Pause]
- [S]
- x x
- A Q x x x x x
- K x x
- x
-
- Q: With one more Heart and one less Diamond, what should South bid?
-
- A: 3H. - if not vulnerable, pass if vulnerable. Requirements are 7+ cards
- in your suit, and little or no defensive values.
-
- You should also be able to limit your losses to down 3 if not vulnerable and
- down 2 vulnerable. (You should always assume that if you have mucked things up
- for the opponents with your preempt so that they cannot bid their suit, they
- will at least double your bid.)
- //
-
- Wrap-Up:
-
- [Erase]
- This is the end of the course covering an Introduction to Bridge and Opening
- Bids.
-
- The next course in Level I covers Responding To Opening Bids, Rebids by
- Bidder, and Competitive Bidding.
-
- Return to the Index and load L1-BID2.CSC.
-
- Please remember that this program is shareware and the author of the program
- relies on your support. If you like what you have seen so far, click the
- Register button on the Index screen.
- //
-
- [End]
-